There’s even a creepy old guy that we never find out what his purpose is or why he’s even present. In the four hours it takes to complete the game, there is zero world-building. Gylt’s short length means there’s pretty much no story or character to capture your interest or care about. You slowly get introduced to new gameplay mechanics and fight a couple of bosses. You play as a little girl trying to save her cousin Emily from monsters in a strange town, and you don’t know where you are on top of all this. Gylt, a Stadia (RIP) exclusive upon release, is a stealth game in a similar vein to Alan Wake. The Xbox really shows off what the series can do here, and it’s a shame the third game never got a port. Great textures, models, and lighting are amazing. I found the visuals to be fantastic, even by today’s standards. With three large houses and the village itself to explore, I had to use a walkthrough throughout most of the game because I just kept getting lost, but that’s par for the course for survival horror games of this era. This is a much bigger game than the first. There are obscure objectives, and some things won’t trigger until you enter the correct room. It’s hard to figure out where to go next. My biggest complaint is the backtracking and navigation. I also found healing items incredibly plentiful, and I never ran out. Higher types are plentiful, and I never ran out, but I recommend saving the Zero film for the final boss. ![]() This means you won’t ruin your game (like in the first one) if you run out of film. There are film types in this game, and thankfully the weakest is unlimited. On rare occasions, you can get a two-photo combo for massive damage. There is a red flash at the top that tells you when it’s best to use a power-up. There is a meter that powers up around the circle in the center, and when it hits red, you need to be quick. Just like in the first game, your goal is to take a photo as close to the spirits’ faces as possible to be able to take a Fatal Frame shot. Spirit Points are more plentiful than in the first game, which is a good thing. I highly recommend upgrading your basic stats first. You need spirit orbs to slot in to be able to advance to the next upgrade level. Finding passive ghosts and taking photos of them (if you’re quick) can give you Spirit Points as well as fighting spirits. These can be upgraded along with your basic functions, like in the first game. These range from Blast, See, Stun, Slow, etc. You can equip up to three add-ons and swap between them while in camera mode. You can find add-ons throughout the game, with some being passive and some requiring you to charge your camera. Upgrades are more robust, as are equipped add-ons. You can switch to proper FPS controls, which makes playing much easier. It’s more refined this time around, with better controls. Once again, you use this to kill ghosts and see things that aren’t there. Of course, the main attraction is the Camera Obscura. The voice acting is surprisingly decent (for the time), and the voices of the dead can really make you feel uneasy. There are crystals you can now pick up and listen to on your radio, and these are rather haunting. ![]() Most of the story is told through texts you find (there are a lot) and not so much in cut scenes. ![]() I enjoyed it quite a bit, as it surprisingly had more depth than most horror games of the time. The story is rather interesting and very dark and creepy. The original sacrificee wants revenge and her own twin sister back, and you both are prime candidates. This isn’t a journalistic setting instead, just two girls are playing in their favorite spot when a dam collapses and Mio falls. Twin sisters Mio and Mayu Amakura You are trying to solve the mystery of the “Crimson Sacrifice Ritual” in All God’s Village, a fictional town in Japan. ![]() You play as new characters this time around.
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